Archive for the 'mobile visual search' Category

Snaptell Explorer - First Impressions

I finally got a chance to try out SnapTell Explorer, and I have to say that I’m impressed. Almost all of books and CDs I had lying around were correctly recognised, despite being pretty obscure titles. With 2.5 million objects in their index, SnapTell can recognise just about any book, CD, DVD or game. Once the title is recognised, you get back a result page like this with a brief review and the option to buy it on Amazon, or search Google, Yahoo or Wikipedia. For music, there is a link to iTunes.

I spent a while “teasing”  the search engine with badly taken photos, and the recognition is very robust. It has no problems with blur, rotation, oblique views, background clutter or partial occlusion of the object. Below is a real recognition example:

Match

I did find the service pretty slow, despite having a WiFi connection. Searches took about five seconds.  I had a similar experience with kooaba earlier.  There are published visual search algorithms that would let these services be as responsive as Google, so I do wonder what’s going on here. It’s possible the speed issue is somewhere else in the process, or possibly they’re using brute-force descriptor comparison to ensure high recognition rate. For a compelling experience, they desperately need to be faster.

While the recognition rate was generally excellent, I did manage to generate a few incorrect matches. One failure mode is where multiple titles have similar cover design (think “X for Dummies”)  - a picture of one title randomly returns one of the others. I saw a similar problem with a CD mismatching to another title because both featured the same record company logo. Another failure mode that might be more surprising to people who haven’t worked with these systems was mismatching on font. A few book searches returned completely unrelated titles which happened to use the same font on the cover. This happened particularly when the query image had a very plain cover, so there was no other texture to disambiguate it. The reason this can happen is that the search method relies on local shape information around sets of interest points, rather than attempt to recognise the book title as a whole by OCR.

My overall impression, however, is that this technology is very much ready for prime time. It’s easy to see visual search becoming the easiest and fastest way to get information about anything around you.

If you haven’t got an iPhone, you can try it by sending a picture to fun@snaptell.com.

SnapTell Explorer - Mobile Visual Search Heats Up

Well well. Hot on the heals of kooaba, competitor SnapTell just released an iPhone client for their visual search engine. A little sleuthing reveals that the index contains 2.5 million items - apparently most books, DVDs, CDs and game covers.  If the recognition rate is as high as it should be, that’s a pretty impressive achievement. In principle the service was already available via email/mms. In practice, an iPhone client changes the experience completely. Image search becomes the fastest way to get information about anything around you.

I really think this technology is going to take off big-time in the near future.  The marketing intelligentsia are aware of this too. There is an adoption challenge, but SnapTell in particular are already running an excellent high profile education/promotion campaign with print magazines. They’re not messing about either: The campaign is running in Rolling Stone, GQ, Men’s Health, ESPN, Wired and Martha Stewart Weddings. In short, publications that reach a substantial chunk of the reading public. Whether the message will carry over that the technology is good for more than signing up for free deoderant samples is something I’m a little skeptical about, but in the short term it’s a ready revenue stream for the startup, and a serious quantity of collateral publicity.

Usage report later when I can get hold of an iPhone.

Update: I just got to try it, and it’s really rather good. First impressions here.

“But I’m Not Lost!” - Adoption Challenges for Visual Search

I’m still rather excited about yesterday’s kooaba launch. I’ve been thinking about how long this technology will take to break into the mainstream, and it strikes me that getting people to adopt it is going to take some work.

When people first started using the internet, the idea of search engines didn’t need much promotion. People were very clearly lost, and needed some tool to find the interesting content. Adopting search engines was reactive, rather than active.

Visual search is not like that. If kooaba or others do succeed in building a tool that lets you snap a picture of any object or scene and get information, well, people may completely ignore it. They’re not lost - visual search is a useful extra, not a basic necessity. The technology may never reach usage levels seen by search engines. That said, it’s clearly very useful, and I can see it getting mass adoption. It’ll just need education and promotion. Shazam is great example of a non-essential search engine that’s very useful and massively popular.

So, promotion, and lots of it. What’s the best way? Well, most of the different mobile visual search startups are currently running trail campaigns involving competitions and magazine ads (for example this SnapTell campaign).  Revenue for the startups, plus free public education on how to use visual search. Not a bad deal, easy to see why all the companies are doing it. The only problem is that it may get the public thinking that visual search is only about cheap promotions, not useful for anything real. That would be terrible for long-term usage. I rather prefer kooaba’s demo based on movie posters - it reinforces a real use case, plus it’s got some potential for revenues too.

A Visual Search Engine for iPhone

Today kooaba released their iPhone client. It’s a visual search engine - you take a picture of something, and get search results. The YouTube clip below shows it in action.  Since this is the kind of thing I work on all day long, I’ve got a strong professional interest. Haven’t had a chance to actually try it yet, but I’ll post an update once I can nab a friend with an iPhone this afternoon to give it a test run.

You need to a flashplayer enabled browser to view this YouTube video

At the moment it only recognises movie posters. Basically it’s current form is more of a technology demo than something really useful. Plans are to expand to recognise other things like books, DVDs, etc. I think there’s huge potential for this stuff. Snap a movie poster, see the trailer or get the soundtrack. Snap a book cover, see the reviews on Amazon. Snap an ad in a magazine, buy the product. Snap a resturant, get reviews. Most of the real world becomes clickable. Everything is a link.

The technology is very scalable - The internals use an inverted index just like normal text search engines. In my own research I’m working with hundreds of thousands of images right now. It’s probably going to be possible to index a sizeable fraction of all the objects in the world -  literally take a picture of anything and get search results. The technology is certainly fast enough, though how the recognition rate will hold up with such large databases is currently unknown.

My only question is - where’s the buzz, and why has it taken them so long?

Update: I gave the app a spin today on a friend’s iPhone, and it basically works as advertised. It was rather slow though - maybe 5 seconds per search. I’m not sure if this was a network issue (though the iPhone had a WiFi connection), or maybe kooaba got more traffic today than they were expecting. The core algorithm is fast - easily less than 0.2 seconds (and even faster with the latest GPU-based feature detection).  I am sure the speed issue will be fixed soon. Recognition seemed fine, my friend’s first choice of movie was located no problem. A little internet sleuthing shows that they currently have 5363 movie posters in their database. Recognition shouldn’t be an issue until the database gets much larger.